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Developing Business Scenerios for Learning Abstract Probability Concepts

Project Overview

Project Title

Developing Business Scenerios for Learning Abstract Probability Concepts

Project Leader

Prof Mike So

School / Dept

SBM / ISOM

Project Duration

Mar 2017 - Jun 2018

Project Description

In this project, we will investigate the use of business scenarios in assisting students to link abstract concepts with real situations so as to arouse students’ interest and to enhance students’ learning effectiveness in courses with abstract theories. The main idea is to design some scenarios that motivate students to think and helps them to use those scenarios to solve real-life problems. Students will also have chance to use business scenarios for planning and assessing business projects. While the above business scenario approach will be implemented in a probability course, the approach is likely to be applicable to other statistics and mathematics courses which involve abstract theories.

Project Outcome

The project is still ongoing. Project outcomes will be updated upon project completion.

Status

Ongoing

Project Documents
(Only accessible by HKUST users)

Adaptation

Full Project

Making Capstone Experience towards Knowledge Sharing Business Cases for Student Learning

Project Overview

Project Title

Making Capstone Experience towards Knowledge Sharing Business Cases for Student Learning

Project Leader

Prof Mike So

School / Dept

SBM / ISOM

Project Duration

Jul 2012 - Mar 2015

Project Description

This project develops a knowledge sharing system to make personal capstone experience towards business cases for student learning. The knowledge sharing system in this project emphasizes on enhancing students’ learning and presentation abilities and improving their reflective thinking. Moreover, the system can gradually become part of the assessment of capstone projects.

Project Outcome

The major deliverables of the project are:

  1. Business case studies on risk management and business intelligence;
  2. Guidelines in preparing executive summary of project results;
  3. Videos on the business cases;
  4. A online platform sharing business cases and videos.

Status

Completed

Project Documents
(Only accessible by HKUST users)

Adaptation

Full Project

Extending an Educational Game to Improve Time Management Skills of Students

Project Overview

Project Title

Extending an Educational Game to Improve Time Management Skills of Students

Project Leader

Prof Mike So

School / Dept

SBM / ISMT

Project Duration

Nov 2004 - Aug 2005

Project Description

This teaching development project aimed at extending the educational game to improve time management skills of students. Since the original educational game had only one level, students could only get a simple idea of time management. To allow students to see their improvement in managing time through the game, the project explored and implemented ways to extend the game to one more level.

Project Outcome

  • Refined the level 1 game (e.g. some minor changes in wordings and labels added to the doors).

  • The level 2 game was designed. In this game, players needed to make a study plan for a longer period of one semester. More activities and places were provided. In the game, there were tips for time management provided by a teaching assistant in the game. At the end of the game, there was an examination on time management. The examination consisted of ten questions, extracted from Leboeuf, M. (1980), about players’time management skills in their real life.

  • A briefing session was held on June 4, 2005 to introduce the game to the students who were invited to play the game. The students were asked to respond to an open-ended question, which asked them to express their views and knowledge on “Time management” before they played the educational game. The purpose was to find out how knowledgeable students were regarding time management. For evaluation, a time management exam in the game, a log file containing record players’ results of the game, post-trial online survey (June 4 to June 8, 2005) and two groups of focus group discussion (June 9, 2005) were used.

Status

Completed

Project Documents
(Only accessible by HKUST users)

Adaptation

Adaptation from Improving time management for students through the use of an educational game

 

Adopting a Secure Online Assessment System in a Business Statistics Course

Project Overview

Project Title

Adopting a Secure Online Assessment System in a Business Statistics Course

Project Leader

Prof Mike So

School / Dept

SBM / ISMT

Project Duration

Mar 2004 - Jun 2005

Project Description

This project adopted the secure online assessment system (SOAS) in a business statistics course for online tests. Multiple choice tests were arranged for ISMT 111 (Business Statistics) which contained some 120 students per section. Students did online quizzes in a computer laboratory in tutorials or other time allocated using SOAS. The instructor and student could view results quickly after each test.

Project Outcome

Eight online revision quizzes were provided to students. They included four regular revision quizzes, two revision quizzes for midterm exam and two revision quizzes for final exam.

Status

Completed

Project Documents
(Only accessible by HKUST users)

Adaptation

Adaptation from Assessment in large classes through a secure online assessment system 

 

Enhancing Reflective Thinking in Big Classes

Project Overview

Project Title

Enhancing Reflective Thinking in Big Classes

Project Leader

Prof Mike So

School / Dept

SBM / ISMT

Project Duration

Mar 2004 - Jun 2005

Project Description

Educators adopt various approaches to facilitate reflective thinking. However, it is not easy to teach the skill in a big class due to diverse student abilities. It is also very challenging to train thinking skills and foster a deep learning approach in a conventional teaching context. This project aroused students’ awareness of their learning progress, cultivated analytic and critical thinking, and opened them to different perspectives by recording the learning progress, adopting a problem-solving section within tutorials and asking practical questions without a model answer in lecture.

Project Outcome

  • With the aim of keeping track of students’ learning progress, students were asked to fill in review forms every week. Totally, 12 sets of review forms were distributed.

  • Two Problem Based Learning Sections were conducted in tutorial classes in Fall 2004. Each group had to give a short presentation (4 minutes) in their tutorial classes and submit a one-page brief report on an assigned case which was selected from journals, books or newspapers about the use of Statistics.

  • Some practical questions without definite solution were asked in lectures. Students had time to discuss with their peers before our comments on the questions.

Status

Completed

Project Documents
(Only accessible by HKUST users)

Adaptation

Full Project

 

Knowledge Transfer and Reuse in Group Project Work

Project Overview

Project Title

Knowledge Transfer and Reuse in Group Project Work

Project Leader

Prof James Kwok

School / Dept

SBM / ISMT

Project Duration

Aug 2002 - Sept 2003

Project Description

This project attempted to improve the effectiveness of group learning. It addressed the questions: how does knowledge sharing and reuse happen in a small group? Is the decentralized knowledge reuse more favourable and useful for group members compared with the centralized knowledge reuse approach? What drives knowledge sharing and reuse effectively? This project applied the knowledge reuse theory and the knowledge management tools to support group learning. A study on the group members’ behaviour in knowledge sharing and reuse was conducted. It looked into the sociopsychological factors that encouraged and motivated them to work in knowledge management environment. The captured information was accessible and reusable by other students. This project had implications for all courses using groupwork and team projects.

Project Outcome

  • A set of questionnaire was designed to test the students’ perception concerning knowledge sharing based on their experience acquired in group projects. The questionnaire consisted of two parts. In the first part, there were eight factors as items, based on past relevant studies, which are perceived critical to knowledge sharing, including knowledge friendly culture, motivational practices, multiple available channels, leader supportiveness, trust, pre-existing relationship, common language and level of technology. In the second part, four items were included, which are Email, Knowledge repository, Face-to-face (F2F) meeting and Formal seminar. It was found that building trusting relationships between individuals was extremely critical for successful knowledge sharing among them, and on the other hand, the level of technology was least concerned during the process of knowledge sharing. Also, Email and F2F meeting were more frequently used to share knowledge with others; knowledge repository and formal seminar, on the other hand, were less popular.

  • A report on the above findings was composed and presented in: i)  Kwok, S.H. and Gao, S."Knowledge Sharing Community in P2P Network: A Study of Motivational Perspective" Journal of Knowledge Management (JKM) (2004 forthcoming) and ii)  Kwok, S.H. and Gao, S. "Knowledge Sharing Community in P2P Network and its Application Features: A Study of Motivation Perspective". Proceedings of the Pacific-Asia Conference on Information Systems (PACIS2003). Adelaide, Australia, 2003.

Status

Completed

Project Documents
(Only accessible by HKUST users)

Adaptation

Full Project

 

Establishing an Assessment Reporting System for Undergraduate Programs

Project Overview

Project Title

Establishing an Assessment Reporting System for Undergraduate Programs

Project Leader

Prof Mike So

School / Dept

SBM / ISOM

Project Duration

Jan 2009 - Feb 2013

Project Description

This is a program-level project that aims at developing a new assessment and reporting system for the new program - Risk Management and Business Intelligence (RMBI) - to understand individual students' strengths and weaknesses as well as to keep track how program intended learning outcomes achieved throughout the course study. The learning outcomes for the RMBI Program, including communication skills, integration of knowledge; teamwork and cooperation; creativity and critical thinking; and IT proficiency.

Project Outcome

A basic empirical analysis on the data collected from the assessment questionnaire was conducted. Particular focus is on critical thinking, the use of information and language skill. Some interesting findings were revealed from the analysis. They are:

  1. The surveyed students on average wrote 3.5 pages for their English assignments per week. This may be insufficient for maintaining a high writing standard.
  2. On average, the surveyed students met their instructors/ TAs once per month, indicating that students may not be very active in seeking academic advice.
  3. Students were familiar with searching inforamtion for their assignments on the internet but not in the library. This may suggest that students overlook or underestimate the value of the library. The university may organize seminars or classes to let students know more about resources available in the library.

After the first-level analysis, statistical models linking the degree of the involvement of the students in various generic-skill learning activities in their daily life to different performance measures were obtained. Summary results are:

  1. Taking committee position has dominant negative effect on the academic performance of the students.
  2. Frequently using application software is not a sign of positive influence on the critical-thinking proficiency of the students. In fact, the effect from frequently using application software to critical-thinking proficiency is negative.
  3. Critical-thinking proficiency is positively related to the frequency of searching information from different sources. Hence instructors may consider emphasizing and encouraging students to conduct more "critical" information search for their assignments.
  4. Students in general pay inadequate effort in reading newspapers or discussing current controversial issues.

In the project, an assessment form was designed to let students know their generic skill competencies and to learn which areas they can improve. Sharing sessions were held to explain to students how to use and interpret the assessment form.

Structural equation models were developed to understand the relationship between students' learning behaviors and their generic skill proficiency.

Status

Completed

Project Documents
(Only accessible by HKUST users)

Adaptation

Full Project

 

A Learning-by-Example Learning Module for Programming Courses

Project Overview

Project Title

A Learning-by-Example Learning Module for Programming Courses

Project Leader

Prof James Kwok

School / Dept

SBM / ISOM

Project Duration

Dec 2006 - May 2009

Project Description

The objectives of this project are: 1. To develop an online learning module of LMES for business school students to enable them to learn their first programming language in a more effective way by means of learning-by-example 2. To help students develop habits of peer-learning and self-directed learning 3. To enable and facilitate program sharing and peer-learning 4. To provide an online compiler (adopted from another CELT project) for students to evaluate their programs online.

Project Outcome

  • An online learning module (online forum with specified searching and polling function) incorporated with the ASP Editor were developed. A reference link gathering available online resources for learning programming language was also provided in the course websites.
  • Project was implemented in ISMT223 (Fall 07-08) and ISMT535 (Spring 07-08). Students were encouraged to share their example codes via discussion forum and practice using the ASP Editor to learn VBScript in class and after class. One assignment using example code was designed in ISMT223. Group discussion (within group members) and project discussion (for all students) via online forum were designed in one assignment to promote peer learning in ISMT353.
  • Students learnt how to learn programming languages through online tutorials and resources and how to document their sharable programs. They also learnt to understand the way of learning by examples through this module.

Status

Completed

Project Documents
(Only accessible by HKUST users)

Adaptation

Full Project

 

Assessment Strategies in Problem-based Learning

Project Overview

Project Title

Assessment Strategies in Problem-based Learning

Project Leader

Prof Mike So

School / Dept

SBM / ISMT

Project Duration

Nov 2006 - Oct 2007

Project Description

The project developed assessment strategies to align effectively teaching methods and learning outcomes to assessment in problem-based learning.

Project Outcome

This project developed a set of effective assessment strategies for problem-based learning (PBL) activities (for a small class teaching - less than 50 students - and not limited to business and finance domains) to align effective teaching methods and learning outcomes. It aimed at establishing a benchmarking of assessment strategy for such students-centered learning activities. In-class PBL activities: Role-play activities include students' presentation, group discussion and debate and essay report. Students will be assessed by lecturers' observation from the aspects of innovative and feasible solutions, critical thinking, discussion and presentation techniques. Authentic business projects:

  1. Commitment contract sign-up (Completeness of the Business Project and Confidentiality of Information) is proposed. Students who cannot fulfill this commitment may subject to penalize on grade deduction in this course. One copy is kept by students.
  2. Incentive to students: Students are encouraged to ask for a reference letter from the company at the end of the project.
  3. Regular meeting with students and regular progress reports are required to keep track the students' progress. Any problem will be discovered at the early stage and teachers could provide immediately support to students.
  4. An interim meeting with clients to collect project comments.
  5. Peer assessment (no advance notice is given to students) is arranged in examination session.

Status

Completed

Project Documents
(Only accessible by HKUST users)

Adaptation

Full Project

 

Stimulating Students' Interest in Business Subjects Through Problem-Based Learning

Project Overview

Project Title

Stimulating Students' Interest in Business Subjects Through Problem-Based Learning

Project Leader

Prof Mike So

School / Dept

SBM / ISMT

Project Duration

Nov 2005 - Aug 2006

Project Description

Many students learn business subjects superficially. They only memorize what they have learnt and rarely think how their knowledge can be applied. Moreover, when they touch on new, fast-growing areas that are not clearly defined in books/articles, they seldom do research on the new areas and develop their knowledge base.

Problem-based learning (PBL) can help solve the above problems. It is a teaching mode that requires thinking, learning, sharing and applying to account through selected hot and related topics. This allows students to learn interactively and deeply and in turn stimulating their interest in studying business subjects.

Project Outcome

There are three Problems –Based learning (PBL) activities held in this project. According to our questionnaire surveys and focus group interview, most students feel that PBLactivities can improve their independent thinking. They feel that they have deeper understandingof the subject from the activities. In addition, students think that the activities are good in thesense that they can form groups and learn from each other. They learnt communication skills andcompromising with group mates. For activity one - Group Discussion, besides learning from the interaction between group mates,students think that the brainstorming experience from the discussion is good. They can also learnother students’ way of thinking as students from different academic backgrounds are assigned toa group. For activity two - Topic Presentation, students think that the topic presentation is useful. During the activity topic presentation, they are comfortable with group works and the communication among group mates is good. However, some students think that some topics are too hard for this course. Sometimes they found that the topics are too broad that they have not enough time for searching information or doing in-depth analysis on the topic. For activity three – Business Project, they found that participating in company projects isa goodlearning experience. Besides learning how to apply what they have learnt from lectures, they gotmore familiar with the risk management industry and business operations. They also learn how totest the assumptions of a method or amodel. They think they can learn more from the companyprojects than the group discussion or topic presentation because the company projects involvemore difficult tasks. However, they think that the time allowed may be too short. Some studentsalso worried about having meeting with the clients. In short, they agreed that cooperation andenthusiasm are important in participating in the company projects. Most of them give a highrating to the course as practical experience, satisfaction and success can all be achieved.

Status

Completed

Project Documents
(Only accessible by HKUST users)

Adaptation

Full Project

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