Improving Time Management for Students through the Use of an Educational Game
Project Overview
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Project Title |
Improving Time Management for Students through the Use of an Educational Game |
Project Leader |
Prof David Rossiter |
School / Dept |
SENG / COMP |
Project Duration |
Jan 2004 - Sept 2004 |
Project Description |
Time management is a major problem encountered by students entering university and it impacts greatly on their learning. For instance, they do not always start working until the deadline is near, resulting in a rushed and poor quality assignment. They have to stay up late, attending early morning lectures with minimal attention or even missing them completely. This project aimed to cultivate an appreciation of effective time management which was achieved through an entertaining but educational game-style simulation.The time management program was similar to the popular ‘Sims’ set of games. Students interacted with the main (simulated) game character ‘Sim’, helping it to perform the major daily tasks they themselves were required to do. In working through this simulation, they learnt how to plan their time effectively. |
Project Outcome |
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Status |
Completed |
Project Documents |
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Adaptation |
Full Project |
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