Extending an Educational Game to Improve Time Management Skills of Students

Project Overview

Project Title

Extending an Educational Game to Improve Time Management Skills of Students

Project Leader

Prof Mike So

School / Dept

SBM / ISMT

Project Duration

Nov 2004 - Aug 2005

Project Description

This teaching development project aimed at extending the educational game to improve time management skills of students. Since the original educational game had only one level, students could only get a simple idea of time management. To allow students to see their improvement in managing time through the game, the project explored and implemented ways to extend the game to one more level.

Project Outcome

  • Refined the level 1 game (e.g. some minor changes in wordings and labels added to the doors).

  • The level 2 game was designed. In this game, players needed to make a study plan for a longer period of one semester. More activities and places were provided. In the game, there were tips for time management provided by a teaching assistant in the game. At the end of the game, there was an examination on time management. The examination consisted of ten questions, extracted from Leboeuf, M. (1980), about players’time management skills in their real life.

  • A briefing session was held on June 4, 2005 to introduce the game to the students who were invited to play the game. The students were asked to respond to an open-ended question, which asked them to express their views and knowledge on “Time management” before they played the educational game. The purpose was to find out how knowledgeable students were regarding time management. For evaluation, a time management exam in the game, a log file containing record players’ results of the game, post-trial online survey (June 4 to June 8, 2005) and two groups of focus group discussion (June 9, 2005) were used.

Status

Completed

Project Documents
(Only accessible by HKUST users)

Adaptation

Adaptation from Improving time management for students through the use of an educational game