Social Gaming Platform for COMP2711

Project Overview

Project Title

Social Gaming Platform for COMP2711

Project Leader

Dr Kenneth W T LEUNG

School / Dept

SENG / CSE

Project Duration

Jan 2017 - Dec 2018

Project Description

To tackle the traditional paper-based homework cheating problem, I propose to develop a social gaming platform for students not only to answer homework questions, but also to design their own questions for the course. Designing questions requires students to have a good understanding of the materials covered in class, and it allows students to learn the issues better. The goal of the social gaming platform is to help students to learn the topics and think about the learning outcomes of the course while designing their own questions, and also to create a large enough pool of questions to avoid cheating.

Project Outcome

The project is still ongoing. Project outcomes will be updated upon project completion.

Status

Ongoing

Project Documents
(Only accessible by HKUST users)

Adaptation

Full Project