Social Gaming Platform for COMP2711
Project Overview
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Project Title |
Social Gaming Platform for COMP2711 |
Project Leader |
Dr Kenneth W T LEUNG |
School / Dept |
SENG / CSE |
Project Duration |
Jan 2017 - Dec 2018 |
Project Description |
To tackle the traditional paper-based homework cheating problem, I propose to develop a social gaming platform for students not only to answer homework questions, but also to design their own questions for the course. Designing questions requires students to have a good understanding of the materials covered in class, and it allows students to learn the issues better. The goal of the social gaming platform is to help students to learn the topics and think about the learning outcomes of the course while designing their own questions, and also to create a large enough pool of questions to avoid cheating. |
Project Outcome |
The project is still ongoing. Project outcomes will be updated upon project completion. |
Status |
Ongoing |
Project Documents |
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Adaptation |
Full Project |
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